16m
Learn how to start building animation systems in Cavalry using behaviors, utilities, connections, and time-based controls. This tutorial introduces a focused set of common system-building tools for everyday motion design work. We’ll look at how layers can drive other layers, how to control animation with values and nulls, and how behaviors like Noise, Frame, Oscillator, Stagger, and Falloffs can help you build more flexible rigs.
16m
Learn how to start building animation systems in Cavalry using behaviors, utilities, connections, and time-based controls. This tutorial introduces a focused set of common system-building tools for everyday motion design work. We’ll look at how layers can drive other layers, how to control animation with values and nulls, and how behaviors like Noise, Frame, Oscillator, Stagger, and Falloffs can help you build more flexible rigs.
• Reviewing connections and the dependency graph
• Using Nulls as controls, parents, drivers, and scene movers
• Driving animation with Value behaviours
• Using strength and offset for flexible animation control
• Creating irregular movement with Noise
• Understanding index context and position context
• Using Frame to drive time-based systems
• Creating wave-based motion with Oscillator
• Using Stagger for spatial, scale, rotation, and time offsets
• Localising behaviours with Falloffs